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  1. Yesterday
  2. Daaaaang i love chars who can cook and butcher well They are a very cool kind of badass
  3. Normansveldet

    The Great Patriotic War - TI Roleplay in Jin Gwó

    Name: Sergej Vladislav Uljanov Age: 32 Origin or Species: HeibaiOccupation: Hunter Physical description: Rather solidly built and at a height of 182cm (5'11'') he stands taller than most but has a rather friendly demeanor to his look. His hair is dark brown and his eyes are coloured brown. Backstory: The second to last son of a former general turned party official, Sergej found himself feeling like he enjoyed himself in the wilderness more than the city. During his 21st birthday he found himself talking with his uncle about his general dislike of the university life and his wish to live somewhere smaller by the forests. With support from his uncle he ended up dropping out of university and moved to a small village to become a hunter. Still fiercly loyal to the ideas of the revolution, he would end up signing up for conscription once the news of the war arrived in his village. Characteristics: Low-level university education, Skilled hunter III, Friendly demeanor, Skilled with rifles II, Good reflexes III. Abilities: Hide III, Sneak III, Long shot II, Cooking II, Butchery II, First-aid II, Driving. Inventory: Bolt-action rifle, Revolver, Knife, Dried meat, Waterskin.
  4. Countriopia

    The Great Patriotic War - TI Roleplay in Jin Gwó

    Here comes mine! Name: Nasu (patronymic) Engke Age: 38 Origin or Species: Wari Occupation: Fisherman Physical description: Relatively tall and slim build, at a height of 1.70 m (5 ft 7 in), he weighs ~60 kg (132 lb). He has short, dark hair and brown eyes. His hands show the passage of time, with many marks due to his job. Usually wears traditional Wari clothes. Backstory: Born in a small village in the Republic of Yaroi, Engke had a relatively easy early life. As workers employed by the local oligarchic family, his parents were able to provide for some luxuries. His father was also a fisherman, and he taught Engke how to fish. He then became a fisherman, at the age of 12. One day, while both he and his father were away fishing, the village was raided by a small pirate fleet. When they returned home, they found the village half burnt down. Some people had disappeared, including Engke’s mother. This shocked the young man, who promised revenge. A decade after this event, the Yaroii revolution started. The population of the village overwhelmingly supported it, since the memories of the pirate raid were still recent. The failure of the lords to defend the village had made the people to resent them. One exception was Nasu, Engke’s father, who was mostly ambivalent. After the revolution, a fishing and defense cooperative was set up by many of the former servants. They seized fishing boats and built a watching post. Engke provided his father’s boat, promising him a post in the newly found cooperative. This relatively stable period ended abruptly with the Yiimaran invasion. Being close to the Yiin’tari island, it was one of the first areas to be conquered. The villagers resisted with all of their forces, but they proved completely insufficient. Before the Yiimaran could complete the siege of the village, Engke and his neighbours moved inland and most of them enlisted voluntarily on the Yaroii army. Characteristics: Trained fisherman III Hates pirates Rancorous Basic education Strong Can swim II Supporter of the revolution Skilled with short blades II Abilities: Sailing III Net fishing III Crafting and repairing fishing nets I Swimming II Multiple stab I Inventory: Fishing knife Bag Old fishing net Salted and brined food Clean clothes Picture (Opitional): not yet
  5. WAD and COEA are unchanged, but COI and COA have changed. I'm not the judge but I'd consider this nomination to be valid for @World Anarchic Unionand @Freien. I can guess that WAU will accept and Freien decline. In any case, I will decline any nominations with my name on them, but I thank you for your consideration.
  6. Note: Very Heavily WiP, will most certainly change. Name: Thorsten Skaanesdag Age: 23 Origin or Species: Svaalian Occupation: engineering crew/damage control aboard a pirate vessel Physical description: Backstory: If you were to ask Thorsten what he was fighting for, he would likely shrug and say “Freedom and my captain”. Seeing as the main reason he left his home on the southernmost of the Svaal islands was adventure, it should come as no surprise that he soon became a member of a pirate crew, albeit somewhat unwillingly. Initially employed as an engineer due to a slim build which allowed him to reach difficult-to-access locations, he learned quickly and soon became a competent and reliable engineer. Following the takeover by Lyra Havsvarg, the new, less hierarchical command system meant that he was more able to speak up about failures of leadership, and due to this, he became fiercely loyal to the new captain. When worst came to worst, he was one of the few survivors of the battle which sank the ship, and when given the option to fight for his freedom, he took it. Characteristics: intelligent, agile, skilled with mechanics, passingly familiar with demolitions, loyal to a fault, methodical, Abilities: (15 points) Inventory: (up to 7 items)small toolkit, rope, mess kit w/ rations, Picture (Optional):
  7. Soviet Potheads

    Nominations for General Council, Ending on October 26th

    I nominate all current ministers for a second term
  8. Last week
  9. Asturies-Llion

    The Great Patriotic War - TI Roleplay in Jin Gwó

    Name: Nivransu Dheeraj Age: 25 Origin or Species: Roina YaroiOccupation: HunterPhysical description: Broad shoulders and a strong but not too muscular build, 1.78 cm, dark brown eyes Backstory: Nivransu was born as the first son of a family of professional hunters who served a local feudal family of Roina. Since he was a child he was taught on the arts of hunting, traditional martial arts, reading and writing thanks to the link with the feudal class. Even though his family could be classified as privileged among the lower classes, sometimes, the work of helping a feudal lord on the hunt could be specially tiring because of some level of arrongance. Also, the feudal lords used to treat some of their subjects a bit bad, something that Dheeraj (Nivransu's father) had to see several times. When the revolution began in Roina his family started with a neutral position, but the repression of the lord made them choose the revolutionary side when Dheeraj decided to kill the soldiers with his rifle on the assault of their village. After that, when the local militia was formed, he trained them on the usage of rifles and tracking. When the Yiimara came back, the local militia (commonly known as the Red Tigers) had to flee to the jungle and Nivransu had to follow them with his family. In those years he became influential in the revolutionaries of his area. After some time he heard about the stabilization of the front between Yaroi and the Yiimara, so in a clandestine meeting of the Roina revolutionary militias he pushed for an alliance with the USSY and was one of the voluntaries for going to the yaroii front in order the fight along their allies. Characteristics (15 points): Martial arts expert, Agile, Survivalist (Not finished) Abilities (15 points): War cry, Long distance shoot, Tracking, Trapping (Not finished) Inventory (up to 7 items): Bolt action rifle, revolver, knife, water canteen, neckerchief, rope
  10. Burninati0n

    The Great Patriotic War - TI Roleplay in Jin Gwó

    Name: Fogliame d'Inverno [Nick: "Gliame," pronounced "yah-meh"] Age: 22 Origin or Species: Twai Occupation: Hired farmhand during the harvest and planting seasons, founding member of local folk band in high demand at local pubs and events. Physical description: Slim male build, 5'8" (173cm), light skin, hazel eyes, straight black hair that tends to fall across the face, no notable facial hair. Characteristics: Charismatic III, Agile II, Perceptive II, Intelligent II, magical aptitude/spellcaster, lightweight, weak (low strength), persistent (strong willed, will perform low physical requirement tasks for a long time), curious, has difficulty understanding other peoples' perspectives. Abilities: Performance (musical/storytelling) II, survival (firemaking, tent setting, etc), sneak/move silently II, Simple Illusion II, persuasion, bluff, detect magic, investigate II, knowledge (music), knowledge (nature), knowledge (history/lore/arcana). Inventory: Classical guitar in carrying case, guitar care kit (contains strings, tuner, etc., also in case), decent Swiss army knife (pocket), canteen (beltloop), flask (pocket), binoculars (beltloop) Picture: [[Perhaps later; I haven't the time to draw or search atm]] Backstory: Gliame was raised in a traditional Twai household, taking easily to the pacifistic, naturist, and vegetarian outlook of the culture. As such, he spent much of his childhood outdoors with a small group of friends. He discovered much about the natural world through his own exploration in this way. As the runt of the family, and the youngest of 4 sons and 2 daughters, Gliame's childhood was allowed to last longer than those of his siblings. He was sent to school for two years, but resented the walls and the reliance on memorization rather than exploration. He did learn his basic mathematics in that time, how to read, etc., being a relatively fast learner, but he left school to instead lend his labor to the community during the harvests and planting seasons. Reading was a hidden treasure, because absent the structure of standard education, he studied what he wanted about history and folklore, weaving these things into folk songs, and rediscovering and reviving old ones once forgotten. That led him to found a folk group that also experimented with visual tricks to improve their performance. Gliame knew he had some magical aptitude from his childhood explorations, but given focus, he quickly learned to captivate his audience with small visual effects that seemed to be woven of light itself. This period didn't last long, however, as the war shattered the peace on the continent. Gliame sympathizes strongly with the Yaroi, as his own story is one of the imposition of his individual will as resistance to oppression. Although to use the term "oppression" with relation to his own life when compared with the immensity of the real oppression the Yaroi suffer might seem presumptuous to the reader, it doesn't to Gliame. He remains committed to the pacifism of his parents, but felt called to some kind of action by the war. He committed to participate, but has difficulty conceiving of the struggle outside personal terms. That is, he sees his participation as part of personal growth and not as a part of a greater struggle, or an altruistic struggle, against oppression in general. This should strike the reader as a character flaw, but hopefully one that doesn't often lead him to wrong action...
  11. I nomnomnominate @Varsala for Internal Affairs. I also nominate @The Decapole counsilsfor Moderation. I would also like to nominate @Asturies-Llionfor External Affairs.
  12. Greetings, comrades The term of the current General Council is expiring and nominations have opened. They will be open for 10 days, ending on October 26th. You can nominate yourself or others for any position within the General Council. You must accept the nomination in this thread, not in the RMB, Discord or some other thread, until the day the nominations are concluded. This will be the first election where the term of the General Council will be 90 days, per the Charter Amendments that were passed earlier on this month. Moreover, changes have also been made to the positions within the General Council. These are the current positions that you can apply for. Comrade WA Delegate It is the duty of the Comrade WA Delegate to hold votes on all valid proposals, to execute the results of all passed votes, to remove nations from The Internationale who do not comply with the duties of Comrade Membership, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale. Councillor for External Affairs The Councillor for External Affairs will have Embassy authority. It is the duty of the Councillor for External Affairs to hold votes on all valid embassy requests, to execute the results of all passed embassy requests, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale. Councillor for Internal Affairs The Councillor for Internal Affairs will have Appearance and Poll authority. It is the duty of the Councillor for Internal Affairs to create up-to-date dispatches for matters up for the vote and a legislative archive to be displayed below the World Factbook Entry of The Internationale, and promote activities of the Internationale in the forums and the regional Discord server, encourage communication through polls, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale.  Councillor for Moderation The Councillor for Moderation will have Border Control authority. It is the duty of the Councillor for Moderation to remove nations from The Internationale who do not comply with the duties of Comrade Membership, to monitor the Regional Message Board and other offsite communications channels affiliated with The Internationale, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale. The Councillor for Moderation will have moderation authority in the regional Discord server. Hopefully more than one person is nominated for every position. With this in mind, I have decided to stand again as Comrade WA Delegate,
  13. World Anarchic Union

    The Great Patriotic War - TI Roleplay in Jin Gwó

    Name: Lyra “Havsvarg” Nordskov Age: 29 years old Origin or Species: Svaalian Occupation: Smuggler/Captain of a pirate vesselPhysical description: Lyra is slim and of average height. She has dark hair and eyes, and slight olive skin due to her time at sea. She often wears a red bandana covering her hair. Backstory: Lyra Nordskov was the middle of three children of a merchant family in the southernmost point of the Eastern Svaalian Island. The pirate and libertarian culture that pervaded Svaalian society influenced Lyra at the age of 15 to abandon her family and join the crew of a pirate ship. Due to the new and radically different direction that her life was taking, she decided to adopt the name “Havsvarg” or Sea-Wolf as her surname. A couple of years after she left home, she settled on a vessel. After years of traveling with the same crew and climbing through the ranks due to her cunning intellect and abilities as a sailor and smuggler, she orchestrated a mutiny against the captain, eventually taking control of the vessel and organizing it in a more horizontal way than before. At that point in time, the Yaroi Revolution had been concluded with the success of the revolutionaries. The instability and fluid condition of the newly-created USSY had proved to be a most profitable field for the Svaalian smugglers and Lyra was one of the most active ones at her business. Commanding her pirate ship, she had broken through the lines of the Yaroi Navy multiple times and that had made her cocky. Failing to heed the warnings of her crew mates, breaking the horizontal organization she had instituted as captain, she attempted the most daring mission she had yet undertaken; breaking through a naval blockade at a stormy night, with winds wheezing at terrifying speeds. No matter how durable it was, the ship was bombarded at multiple angles by both the navy and the weather. It eventually crashed violently onto the rocky shoreline, leaving very few of the sailors alive, including Lyra. They, or at least the ones Lyra had seen to be alive, were captured by the socialists of Yaroi and spread across the nation, locked up, with no means of communicating with one another. At three years of imprisonment, Lyra was planning her escape when the government announced amnesty for convicts if they fought against the invading Yiimarian army. After thinking about her chances one way or the other, the pirate, formerly a captain, decided to take up arms and defend the nation that had imprisoned her, in order to be free and sail the high seas once more... Characteristics: Agile I, Quick, Intelligent I, Navigation, Knowledge of the Sea I, Natural Leader, Opportunist, Anarchic Beliefs, Skilled with Blades I, Strong-willed, Persuasive Abilities: Swimming II, Sailing III, Sneak I, Sprint II, Swift swordplay III Inventory: Two short swords, Rope, Compass, Flask of water, Box of matches, Bandages Picture (Opitional): 
  14. The Decapole counsils

    The Great Patriotic War - TI Roleplay in Jin Gwó

    Hú « Hēishān » Sanniang Around 29 years old Wari Yaroi from Yiimarian occupied southern Yiin'tar Docker Physical description: For a Wari, she is unusually tall (1m79), has darker skin and broad shoulders. A rare case of female docker, she keeps on wearing a red peasant cap (covering shoulders, neck and ears, with a large visor) or at least a red headband or quilted rose and black scarf on the head. Red is a revolutionary symbol, but the attire is traditional in neighboring colors for peasant women. She has a strong peasant accent when she speaks. Back-story: Third daughter of a peasant family of southern Yiin'tar, of peasant extraction, she wandered here and there and for a while lived in the Yiin'tar capital of Yiin city until the Yiimarian invasion. Since then she works as a docker on the riverside towns. Characteristics:Strong, Enduring, Trained farmer, Trained survivalist, Good reflexes, Intelligent, Good with tactics, Moderately skilled in traditional martial arts, Short temper, Agile, Educated, Empathetic, Resistance network, Trained craftswoman, Meteorology Abilities: Harvesting, Swimming, Pottery, Cooking, Wrestling, Navigating, Dockers speak, Poetry, Heavy Toss, Relaxation, Defense positioning, Carpentry, Forgery, Animism Inventory: A carved rice grain, Matrices for an out of use Yaroi bill, Hatchet, Nails, Strong and long piece of textile, Heavy linen cover, Bicycle.
  15. On character creation: To make this easier for you all, here is a very simple chart that explains your options for characters. Default - Yaroi people The people of the Union of Socialist Republics are the absolute majority in this scenario. They are humans, non-magic users and composed mainly of 3 distinct ethnicities with different cultures: The Wari, the most prominent and populous group (which are "east asians" such as chinese and mongols) that are inserted on the context of a "cultural melting pot" for what in the real world we would recognize as east and south asian cultures; the Roina (which are Dravidian indian people) who are from a very militaristic culture that values the several deadly martial arts that were developed by those people; and the Heibai (which are a mix of Balkan/Slavic and somewhat of north-india peoples), who live in the place that is the intellectual and ideological core of the Revolution, as it was in Heibai that the Revolution was born and from there it was spread. Those are the default option, and for them you can make any sort of backstory you want, as they are the ones who are in default being drafted to war. Conscription is extended to everyone who wishes to protect the Revolution, men and women, adults, elderly and even children. You can be a peasant, a worker, a member of the party, or anything you want without needing any sort of "excuse" to end up as a conscript. Even criminal convicts can enter this, knowing that the government guaranteed that convicts who serve in the war earn their liberty from the moment they join the army. Wari: Heibai: Roina: Uncommon: Twai and Sedaran peoples - The Twai and the Sedaran are the peoples who live in several, extremely independent and heterogeneous city-states of what would later become the countries of Twootonnen, Itametocolosilis and Sedara. Twai are caucasians of mostly italian-germanic and celtic inspired culture, and are a reclusive but very free people with a very strong belief that they were brought to that continent and had their civilization build by aliens from outer space, with a culture that value nature and peaceful living, most often being vegetarians who live in communes in open fields or near the shore. The Sedaran being a nomadic people who live in the Saar Sand Sea, comparable to arabian peoples. Svaalian people - The svaalians are "scandinavian" people with the same origins as the Twai, a people called as Sgaardians or Sjersens. They have a culture strongly built around the lifestyle of piracy and sea fairing, those who embrace this lifestyle being in no way pacific nor even law abiding people. They are masters of navigation, and many of them know secrets of magic that are part of their ancient "norse" religion, thus some of them actually know how to use magic. They had been intimidated by the Yiimaran to not take part on war, but being pirates, the Svaalians do not obey a concrete government and are free to do whatever they please and join whatever quest they wish. With a brutal style of combat and devious wits, they make a good rogue-type character. Those are "uncommon" characters because in this scenario, they very much exist around Yaroi, but are not officially involved with the war, which means that obviously there is a clear possibility that people of those nationalities where present at the war, although not in large numbers for the ones who were there participated by their own personal reasons and volition. In other words, you can be a character of these nationalities, but you must have a backstory that at least justifies the reason you're on the war and how you ended up in Yaroi. It doesn't need to be complex, but needs to be at least plausible and justifiable. Twai: Sedaran: Svaalian: Rare: Yiimarans The Yiimarans are an aristocratic people of a "sister empire" to the Empire of Mithrillia. They are half-elves, specifically half-silevar (fire elves), and despite not being immune to fire like a full Silevar, they have the natural ability to bend fire and use fire magic. They are stronger, more agile and more resistant than a human, although not as much as a full blooded elf. They have long lifespans that goes from 120 years to indefinite time (in the case of aristocracy). Their nobility and bourgeoisie live practically in gilded cages, so much they are alienated from the outside world and lifestyle of any other people. As well, their economy is slave driven, and they do not discriminate who can be a slave, enslaving people of absolutely any origin or species, including other Yiimarans. If you wish to make your character a Yiimaran supporting the revolution, you absolutely must have a backstory that is convincing enough as to why a noble, who is born and rise on a aristocratic, fascistic ambiance with supremacist views decided to abandon their life, prestige and their entire family and culture in order to help people whom during their whole lifetime were taught that were vile and lowly scum born only to serve the superior Yiimarans. It must have been a convicing life changing experience. If you wish to be a Yiimaran slave because you really want to be a half elf and use magic but does not want to be a noble, you also need a really good backstory to how did they manage to escape and end up in the middle of the Yaroi. Yiimarans: Character sheet: Now, to the part that matters the most. To create your character, you must submit a character sheet that must contain the following elements: Name: Age: Origin or Species: (Yaroi, Twai, Yiimara, etc) Occupation: (your job before the war) Physical description: Backstory: Characteristics: (15 points) Abilities: (15 points) Inventory: (up to 7 items) Picture (Opitional): "But Varfle, how does Characteristics and Abilities work?" Simple, Characteristics are traits that describe your character's personality and capacities, you must add up to 15 Characteristics. Those define what your character is able or not to do, and will be taken in account when i roll dice for actions that your character will do. For example, if you intend to break down a door, you must have some characteristic that will help them perform that action, like "Strong". Example of characteristics: Charismatic, Intelligent, Strong, Skilled with Guns, Skilled with Blades, Agile, Perceptive, Can Drive, Trained Farmer, Good Speaker, Natural Leader, Martial Arts Expert, Artistic Talent, (etc etc) Abilities are "actionable skills" that your character can do, they are similar to skills/spells thar are seen on a game, and you must add up to 15 Abilities. As well, to have an ability, your character must have characteristics that allow them to perform that action. For example, your character can only have the ability "Quick retreat" if they have characteristics like "Agile" or "Good with tactics" Example of abilities: Sprint, Long Distance Shot, Cryptogram Deciphering, Heavy Toss, War cry, Body slam, Hide, (etc etc) Now that you have your information, bring in your characters!
  16. The hour is tense for the young republics of the United Socialist States of Yaroi, a confederation of several nations held together by a central democracy ruled by the Party. It had only been a couple decades that Yaroi had gone through its revolution, overthrowing the oligarchy of the United States of Yaroi and spreading this revolution across the several countries that compose the union. Still in a fragile state yet with a strong spirit, the Yaroii are now faced with a sudden menace: their old lords, the Principality of Yiimara, who once ruled across half the continent. These monarchic overlords taken by the will to conquer back their lost lands, take on a quick advance through the territories of Yaroi as the Party was stuck on a perpetual filibuster of politicians unable to agree with what course of action to take, while their territories were being quickly lost. Taken by surprise, the Yaroii see their only hope on giving all of their administrative and decision power on the hands of a most trusted revolutionary leader, Yao Meng, who is now in charge to command the massive land into a state of Total War to resist the Yiimaran menace. The war scenario is despairing and devastating, to first put simply. The Yiimarans arrived with their great White Horde, a elite army with a powerful navy, and for years had been spreading their influence across the continent through menaces and taxing, now moving to a direct attack against the Socialist Republics, a nation that have undergone a revolution only 13 years ago and is mostly defended only by local militias and guerrillas. Due to the delay of the central government the Yiimara had enough time to overwhelm Yaroi troops as their enormous navy -their largest and main force- were sent sailing up the Wai River, going upstream through the numerous Dams, Locks and Canals built by the Yaroi themselves. Simultaneously they took the coasts at south of the Yiimara Capitol Island, which was all of the Socialist Republics' northern coast, sending the nation in a state of great alarm. The Yiimarans clearly have plain knowledge that the strategic center of Yaroi is the Yaroi City, localized in the middle of the Yar Lake, and is the only truly large and industrialized urban center, not to mention it is the administrative center of the country that only a decade ago was on a semi-feudal state. They had been advancing towards the capitol both through the Wai River, that leads directly to the Yar Lake, through land by west taking lands on the Republic of Jin, and at north advancing from the coast. As well, they have taken a good portion of land across the Republic of Wai'Jin, and the one that had resisted the most so far being the Republic of Heibai. Where the Yiimarans pass they leave a trail of terrible trail of destruction, pillaging crops and cities, slaughtering elderly and children, enslaving war prisoners and ravishing the women. They use of both biological and chemical weapons, causing thousands of civilian casualties, and wherever they go they install camps of forced labor for the war prisoners under the tutelage of their special forces composed by mage overseers, although only a small minority of their forces are mages. In this chaos, Yaroi put its decision power on the hands of one of their most illustrious veteran commanders from the Revolution war, the First Marshall Yao Meng, who had given general orders for the more organized troops to send missions specially to the Wai River, to the fronts of the Jin Republic, and overlands going past the Yiimaran fronts to the lands of Yiin'tar, which borders the Union of Socialist Republics at west, and also has great focuses of revolution even although they haven't joined the Union so far. The Yaroii have a vast use of very rudimentary airplanes and to a lesser extent tanks, although those techs in their power are very experimental and unsafe, while the Yiimaran have much more advanced equipment, as well larger domain over biological and chemical weapons, not to mention a more centrally organized army, despite their truly great force being concentrated on the navy. That paired with the fact Yiimarans are naturally magic-able, as well stronger and more agile than humans, the Yaroi know that they are on every side in disadvantage except for their much greater numbers and their unbreakable spirit of defending the revolution. On such way, they are fully aware that a frontal confrontation with the White Horde would be a mission bound to fail, so the greater focus of the Yaroi forces are to disrupt supply lines of food and weapons that goes for the White Horde, either stealing supply trucks and redirecting them to Yaroi forces or downright destroying the supplies, as well largely using of guerrilla tactics to bait them into going to dense woods where they have territorial advantage, most of those missions having place in Yiin'tar. As well, delaying the advance of Yiimaran fronts at Jin through a scorched earth technique, burning down crops, destroying villages and poisoning wells only to stop those resources to have any use when captured by the enemy, this way depleting their frontlines of food and water resources when paired with the supply line disruption. Yet another plan that is going in secret is the sabotage of a dam at the Wai River, in order to flood the area and incapacitate the Yiimara naval fleet, both missions that require both for the Yaroi forces to evacuate the civilians and do the dangerous job. -------------------------- Map: Bright pink - Territories directly under Yiimaran rule Faded pink - Territories recently put under Yiimara influence and rule Dark pink (n° 6) - Territory of Yiin'tar Yellow - Union Of Socialist Republics: 1 - Republic of Yaroi 2 - Republic of Jin 3 - Republic of Wai'jin 4 - Capital District (Yar Lake and Yaroi City) 5 - Republic of Heibai White line - Advancement of Yiimara troops Faded brown - Yaroi territories occupied by Yiimara forces Dark Brown - Territories beyond the Takai Mountains, land of the Twai and Arni peoples (not relevant to the current scenario)
  17. So I've open this book by Alain Bihr, and I'm going to do a reading + notes here. I think there are really slight chances that I'll find anyone reading in the same language so better try my hand at noting, and being open for discussion/explanation here. First of all, this book is a following of his "Prehistory of capitalism: the becoming world of capitalism". So I might put a note or two about his first, once I get my hand on my copy again. About methodology. I will post one post for each chapter/part of the book I'm reading and update the post by editing it as I go. I'll start every editing with a [edit n] tag, so to make sure if it's corrected you can see it. If there are too much edits, I will favour new paragraphs rather than correcting sentences. I'll write my personal commentary in violet. The discussion if it happens will follow on separated posts, as well for answering questions as for asking them (what is a comment and not commentary to me) About the subject of the book and the author, so you know if it may interests you: It is the first tome of a series about this "first age of capitalism". This tome is about the western European expansion directed toward American, African and Asian continents, how their productive structures, traditional political powers, exchange circuits have been altered toward the dynamic of formation of the capitalism in Europe, and how they resisted. The two next tomes should treat of rivalries and conflicts of the would-be nationalist capitalists European states. Alain Bihr is a french sociologist, former high school philosophy teacher and university anthropology and sociology researcher.He is (re)known for his studies of the french far right, men/women inequalities and capitalism. He has published for french speaking trotskists, grassroot anticapitalisst, catholic radical leftists, leftcoms, ancoms, postleftists and syndicalists editions. A quote of his adress "to [his] anarchists comrades":
  18. Countriopia

    Poll for the ROLEPLAY SCENARIOS

    As I said in the Discord chat, while I voted for number 6 (The Marshes of Shakatuu), I also like numbers 1, 4 and 8.
  19. Im a bit biased to say, because the 5th is also my personal favourite since i had played this scenario with Yaroi in our world building.. I like exactly the prospect that it is one of the scenarios were you can be of any of the available species, use both high tech, low tech and magic, and also has several sides to join and each of them have their own unique perspective of the war(Yaroi socialists, Varsalin socialists, Mithrillian nazbols, Jötunn "hivemind society" integralists, and Krieger nazi-orks). Although i have a feeling that if one would play on the Krieger side, they would probably be most tempted to be a partisan 😛
  20. The Decapole counsils

    Poll for the ROLEPLAY SCENARIOS

    So my comment: If I prefer the scenario 7, I would have liked the scenarii 5 and 10 too (especially the 10th I think, I would have enjoyed the time travel vibe). In the 5th, the appeal is to me the openness of it, with the richest (for me) possibilities in terms of different race play/ and so many possibilities for a tortuous political gameplay.
  21. The Decapole counsils

    What is your favourite communist food?

    I could have chose raw meat for Karl, or bread for Peter, but I choose Chili. Because red beans+ black beans + rice.
  22. Earlier
  23. Heyy comrades, i have seen a lot of people saying in discord they liked several stories and felt unsure on what to choose. I come to say, if you like more than one story, vote in what you prefer but comment here in the topic! Your opinion is important so i can know what else i can bring in the future in this sort of material.
  24. World Anarchic Union

    AT VOTE: Omnibus Charter Amendment III

    With no justified vetoes, all amendments pass and the Charter shall be modified accordingly. All changes will take effect from the next elections onwards.
  25. Asturies-Llion

    Poll for the ROLEPLAY SCENARIOS

    S H A K A T U U I am in love with the shakatun and those swamps.
  26. Honlo conrads, here i come again! So, you folks probably remember my promises of a roleplay to be done, right? Well, in this topic i come to discuss of this. Since i will be the Game Master, i have already prepared a few scenarios that can be used, and had decided the lore that will be used will be one of my own creation, for i can easily bring the players to explore it as i have full knowledge of how it works. I will disponibilize all the needed information, maps and factbooks for the players who wish to join the adventures on the world of Jin-Gwó, a planet full of marvels, inhabited by 7 different sapient species with several nations and kingdoms in alliance or strife, where technology and magic both can be great sources of powers, depending only on the century you are in! The only thing we need to decide, although, is the time setting that the game will be set in, and this, i leave for you comrades to decide from the options i have. Excuse me if they are a little bit limited, but i have to make plots, and you see, this is something that requires material to work on. The roleplay might last for a month, or extend for indefinite time as long as there are people willing to play it to the end, as even if my mandate expires it really does not stop me from continuing the roleplay. All those works will have images and maps to help go along with the story, but before we know specifically which adventure will be played, i offer you guys to take a read at the factbooks that will help clarify what goes on this world. These factbooks are displaying Jin Gwó in its current modern time, where OFAS (Organization for Advancement of Socialism) oversees the world, but the maps and stuff will be adapted to the given time setting according to what will be chosen. Ah, and as promised, after a while that the RP will be running, there will be a popularity contest for the most creative character! So warm up your character creating hands! Maps: https://www.nationstates.net/page=dispatch/id=1042458 Playable races: https://www.nationstates.net/page=dispatch/id=1030050 Other useful information might be found here: Yaroi's factbook: https://www.nationstates.net/nation=yaroi/detail=factbook OFAS: https://www.nationstates.net/region=ofas Please read the descriptions before you choose an option! Or at least take a eye look into them, i know they are long. 1 - Ancient Times: The Raven and the Cherry Tree This tale goes back in times so ancient, before the first great empires ever existed. A war between mankind against elvenkind, and mankind against itself. For ages, the several petty kingdoms of the islands of Sgaardia -"The Land in Which Humans Dwell"- have been in war with each other over the hold of the title of Aesir, the King Upon all Men with a divine mandate. But the king of Alerjona has a big dream! Men have been known as the only species on the continent of the North which does not naturally master the arts os sorcery and magecraft, being obligated to toil, study and train in harsh ways for decades in order to learn to use the secrets of sorcery. Meanwhile, in the neighboring Free Lands of Hanui, a land with no kings where the peasant Wood Elves (Hani-Gwyn) rule their own lands in horizontal society, the elves who dwell there are known for being naturally gifted with powers to control plants, animals and all sorts of spells that require large amounts of mana, being naturally able to deal with such since their birth. The king's idea? To kidnap the High Priest of the Temple of Hanui, the most powerful among the Hani-Gwyn mages, and bring him to be his court mage! Turns out this idea was not very well received by the Hani-Gwyn, having their only figure of authority snatched from their lands, and it has now been nearly 300 years that they are retaliating, being stuck on a frozen front war with Sgaardia who have been withholding with all their might. The war is exhausting both nations to their limit. But a hope is about to arrive! The half human half elf prince, Kurosawa no Skadenborg, son of the High Priest with the Princess of Alerjona, is now uprising from a shady and unknown figure to a major voice with his promises to gather a large army, negotiating with Sgaardians and Hani-Gwyn alike to join forces against the current kings of Alerjona and Vattensund, and end the dispute among the tribes of Hanui, promising to unite the lands of Men and Elves into a single empire, extending the monarchic ways of Sgaardia into the lands of Hanui, who swears to never allow its free people to suffer the rule of a king. What side of this war will you be on? Will you protect the free lands of Hanui against the man-made mandate of kings? Will you side with the Sgaardians and dream of a world where men no longer compete with elves? Or will you side with Skadenborg on his dream to unite both people in harmony under a single banner? 2 - Ancient Times: The Balrog King For centuries, the lands of the North had been in relative peace. Being divided into the Republic of Aldebaran, where humans and Hani-Gwyn live together under democratic rule; the Empire of Bal' Renan, the kingdom where the land in which the earth dwarves had supressed the Republic of Silevaria and enslaved the Fire Elves (Silevarin); The Kingdom of Ajunjun, in which the Magi rule upon the deserts and oasis being the champions of merchantilism along with the dwarves and a bastion of knowledge as they are the magocracy that rules upon the White City of Irgarash, the greatest magic center of scholars in the entire continent; and the hundreds of tribes of the territories of Kryrga, Slaboda and Hyregonia, the frozen glaciers, seashores and cold swamps dominates by the ferocious, widely feared Ice Orks (Kririn) and their cousin race, the Merfolk (Zunarin), who lives in tribes which are most often in war against each other. These lands were, although, not prepared for the horror that was about to come towards them. Millenia ago, a war between the Ajunjun, Humans, the Bal' ruts, Hani-Gwyn and the Silevarin was waged against the Sun Worshippers of the Southern Continent, ending with the defeat of the Sun Goddess Ash'r'et. But a silevarin mage, Magnus the Red, extremely devout of Ash'r'ret, had now awaken from a slumber of eras only to return to his home and find out the lands and temple of his goddess had been desecrated, destroyed and put to ground. In fury and hatred, the mage who had been put in slumber by his goddess in order to absorb and grow the dark and fiery inferno that she had gifted to him, is now a terrible creature, a fusion of an elf with a dragon, a Balrog. And this mage now returns to the continent of the North seeking revenge, summoning an army of Balrogs to set in flames the entire land, coming to rebuild a new empire of fire and steel in which the Silevarin will now rule in name of the Sun. Destroying and burning everything in his path, Magnus is a promise for certain destruction of all civilizations in the north. If he reaches the Sacred Forests of Hanui it will be the end of the human and hani-gwyn races, and certainly he seeks to destroy the White City of Irgarash, to melt the glaciers of the orks, and had already taken to his power the capital that the dwarves took from the fire elves, Mardonia. Magnus' advances had been taking years, as the land is vast and resistance is brave, but few can withstand the infernal flames he brings with his Balrog army, steadly advancing from West to East, from South to North. To stop his advances that comes with rains of fire and chaos, the peoples of the North must gather together. Mages across all Ajunjun and Aldebra are feeling the tides of war coming, and a ruthless shaman warrior on Slaboda, names Aruk Kam, had a disturbing dream of fire and sulfur and is now on a decades old quest in search to unite the Ork tribes, by force or agreements, in order to gather a huge army to protect not only their land but the entire continent from certain destruction. In these chaotic times, where will you stand? Will you flee from the continent as the Ajunjun plans to do? Will you stand and fight mortal danger as a human warrior? Or be one of the viking orks on Aruk's shield wall to protect the weaker humans and elves with your fleshy, furious might? Will you be one of the last wood elves to attempt to resist, even weakened, the flames that destroy your sacred home? Or are you here to bring the glory of a new world of flames by the side of Magnus the Great? 3 - Medieval: Children of the Storm and The Drowned Queen Centuries have passed since the fiery cataclysm of the Balrog King. Magnus had been imprisoned on a underground tomb through the shared efforts of the Ajunjun and Aldebaranian mages who sided Aruk Kam, a ork shaman turned into a demi-god by the power of the legendary Ganga Gronch (Staff of the Storm God) that this magic alliance crafted through great sacrifices of souls in order to use its power to contain the fiery destruction from the Balrog King. Yet, despite the cataclysm was stopped, its effects left deep scars on the North, changing its entire geopolitical makeup. The Kingdom of Ajunjun was wrecked, the peasants hiding in the deserts and the middle class and nobles had fleed the continent in search for distant lands. The Empire of Bal' Renan ceased to exist and the dwarves were extinc, the new Empire of Mithrillia taking its place ruled by the Silevarin. Mithrillia had dismantled the Republic of Aldebaran after buning down the sacred forests that were the source of power of the Hani-Gwyn, enslaving the surviving Wood Elves and forcing the humans to flee. The Orks had united their tribes under a ruthless, quite chaotic rule of a new council, the chieftains were turned into Könige (kings) who rule several petty kingdoms under the final command of Aruk Kam, who was nominated by the humans as new Al-Kaiser, ruler upon the North, after using of his shield wall fronts to allow the humans to escape certain doom, making a eternal pact of cooperation between Humans and Orks, the former having fleed back into the islands of Alerjona and Vattensund, now named as Kraujinga and Wehschenreisen, these lands now being part of the ork territory that is now names as Kriegslavia, Land of the Warriors. Although, gluing together a massive land occupied by hundreds of tribes and calling it an Empire, isn't exactly what puts order on the house. Humans and Orks now living together ended up as a unavoidable scenario for the humans to look back into their Sgaardian past, in which the greatest way to bring oneself fame, riches and glory, was to become a Sea Raider, a Vikingr, it being a lifestyle that is widely embraced by Orks far before their contacts with humans. Now, together, men and Kririns sail through the merciless tides of the northern sea, which seems to be getting just far too small and too crowded for the ambition of those sailors. Being naturally larger, stronger and gifted of ancient spiritual and ice magic, although many of the Kririns coexist in a somewhat peaceful respect along with humans, many soon ended up using those advantages to subdue the Sgaardians into servants or lesser citizens, something that surely isn't taken lightly by them. In those amok times, oppressed orks and humans alike dream of sailing away from the northern sea, in search for a land where they can raid without competition, and run away from their vicious masters, jarls and captains who use them as slaves. They fear going through southern seas, in fright of the legendary serpent Jörmungandr, who divides the world into two through the sea and destroys any ships that tries to cross the borders. At the same time, a hope grows in the hearts of those who believe in the ancient sgaardian tales of a land down south, a mystic land in which sailors may hide without ever being found, as its protected by the spirits of storm itself, and lands near a new continent of plenty and hotlands where the Vikingr ought to never sow, but only reap, as the riches of gold and foods are so plenty that men need not to toil the grounds to find them, this mythical land being known as Svaal. Many dangers wait those sailors, the devout of the Storm King, who are about to find the truths about the Sea Serpent Jörmungandr, and the secret mermaid city that hides on the heart of Svaal. Will you be able to reach the southern seas and find this promised land? Will you fight on the name of the Storm King, or will your heart befall the charms of the Drowned Mermaid Queen? 4 - Medieval: Go West After their escape, the Ajunjun had found a new homeland on the Western continent of Kalira, a land that is occupied by several nations of Magi just like them. Although, as the Matriarch and Sovereign Magister of Irgarash and the Patriarch and Solar Sultan of Krirgurathia -the two Ajunjun capitols- brings their peaceful scholarly peoples to raise settlement into this new refuge, the Ajunjun shall have a terrible surprise. Much different from the northern Magi, the Ajunjun, who were a unified people living under ideals of light, prosperity and peace, Kalira is a land divided between 2 major groups that had been in a very fragile balance between alliances and war: the Merchants of Kyo, ruled by a greedy warlock of shadows who builds his throne upon a web of commerce and withhold of scholar knowledge, and the Rogue Warriors of the Reaper Lord Jashin, a ruthless folk of necromancer warriors with no masters or rulers, who obey only the will of a bloody cult they swear fealty to. The Ajunjun, with their arrival, bring now a element of unbalance to this delicate relation, and are about to discover the terrible secrets of necromancy and shadowmancy of their new magi neighbors while they try to rebuild their fallen civilization. 5 - 1950's Socialism x Cyberpunk Fascism: The War of the Northern Lights It is a most insane times we live in. The Union of Socialist Republics of Yaroi, a people who for millennia suffered a terrible rule from the imperialistic people of Yiimara -a schism from the Mithrillian empire- and had been for so long manipulated and denied their most basic rights, that only now they are discovering the rest of the world, as until now they never had any sort of contact with any nation outside their own continent. It has been 80 years that Yaroi freed itself both from the empire of Yiimara and from the oligarchy of the United States of Yaroi, turning from a feudal-like land into a young industrialized country through a Great Leap Forward (which actually worked). Although, the southern continent of Yiinar Maran, the land they occupy, is curiously isolated from the rest of the world due to the Yiimara rule, so much that the entire continent is populated only by humans, who know not that other species exist. Although, Yaroi, who believes to be the only bastion of socialism in the world, is soon to discover a whole new world. After finding out a fleet of fishing boats from an unknown origin, the Yaroii made a surprising discover that there is a continent at the North, and that from this continent comes a strange elf people from a land called Varsala. Finding out that Varsala shares the same egalitarian and socialistic views that move the ideology of Yaroi, the later was delighted to finally find out new allies, even if being somewhat wary of them, and terrible marveled and terrified upon finding out the existence of several non-human species occupying other lands. The good part of the surprise, although, was soon gone upon finding out that the Free Land of Varsala was a country in terrible struggle, populated entirely by slaves who ran away from Mithrillia and not being recognized as a land on its own by any single country except for the timid, isolationist and somewhat helpless land of Kraujinga who was slowly trying to escape the claws of a empire that threatened the very existence of Varsala, Kraujinga and even of Yaroi, the fascistic-capitalistic Kaiserreich of Kriegslavia. The Kaiserreich of Kriegslavia, a massive land turned into a Ice Ork ethnostate ruled by a iron fisted and iron hearted cruel monarch, the Al-Kaiser Ludolf Kam, is found by Yaroi to not only be the largest economic and military potency in the world, ruling upon its colonies in the West and keeping at bay the continents of North and South under its economical control, but to also be a nightmarish dystopian land. Through withhold of technology that they harness and ensuring to sell only outdated tech and knowledge to others, Kriegslavia was pretty much a good couple centuries ahead the rest of the world in maters of science and technology, and turned itself into a massive urban cluster where its own citizens, the Kriegers, are treated only as living machines for the economy's gears, put under a terrible inhuman oppression of a government that uses its tech to put a massive orwellian surveillance over its populace, using of cloning and heavy genetic engineering to control the population to their own interests, keeping them on a cycle of compulsory consumerism in which citizens have to literally pay to have citizen rights, and those who cannot afford such are treated as less than disposable slaves through a system of castes and terrible ideological brainwashing. All of this toppled with a merciless ruler who turned himself into a omnipresent digital entity - the "Kaiserbot"- that has direct connection to the internet and to any sort of digital equipment, including the very bodies of his cyborg population forced to wear biomechanical augmentations. This ruler, who preaches of racial supremacy of the Ice Orks upon the other kins and of the supremacy of Kriegslavia upon the world through means of technology, plans to soon invade the land of Varsala and "wipe out those filthy slaves" in name of their Lebensraum, but Yaroi vows to their new ally to stop such menace, making a very excusable treaty with Jothunia, a part of Kriegslavia that has been under the rule of a dissident emperor under a shoddy pretense of a welfare stare that looks much more like yet another exclusionary caste system. Yet, Yaroi knows that even with its massive numbers and its analogical tech -far much inferior to the Krieger tech, but with the advantage of not being able to be controlled by the Kaiserbot- this is a battle that cannot be fought from the outside only, as it would be doomed to fail. Instead, the human nation has an audacious plan: Simultaneous with the outsive invasion, it shall infiltrate Kriegslavia on its poorest layers to spread massive propaganda and incite the horribly broken and oppressed peoples to fight against their dictator, offering them the hope of a newfound liberty and so convincing them to side with them to cause a Socialist Revolution. In this tale, would you be a Yaroi soldier, or a Krieger partisan? Maybe a Varsalin helper, or would you side with the Kaiser and be a collaborator of the Fourth Kaiserreich? All we know, is that this war is about to change the world as we know it. 6 - Medieval/Steampunk: The Marshes of Shakatuu It had been nearly 2000 years that Mithrillia and Kriegslavia had settled themselves as the only empires on the northern continent known as Aldebra, and since the first Al-Kaiser stopped the advances of Magnus the Great, those two empires of Ice and Fire had been in an unending dispute over the final hegemony of the continent. And in the middle of all this dispute, one piece of land is the most fought for: The Marshes of Shakatuu, a fertile land surrounded with hot swamps and geysers that keeps it fruitful the whole year even through the harsh winter of the north. This land, although, is occupied by the Shaka, tribes of Kririns who had long been captured as slaves by the Mithrillians, and not live in a quite isolated lifestyle, preserving their tribal ways while their brothers in Kriegslavia each time more use of their gifted intelligence to explore the domain of technology and inventions, a market that grows larger each day as the adventurous merchants and inventors of the Second Kaiserreich, and resisting the rule of their oppressive Mithrillian masters, who each day more grow their mastery on the arts of magic for all purposes. As Kriegers and Mithrillians enter a dispute of magic and machine for the swamplands, defended by the Shaka from the ancient fortress of Kievgard that withholds their ancestral secrets, which side will you be with? 7 - Steampunk: The Purge of the Slaves The Mithrillian Empire had never seen such great decadence before. The III Mage War against Yiimara had left them on debris as a great spell had depleted their magic and turned to junk all of their magic-powered tech so widely used across the land. With their resources scarce, suffering from a great drought, their army shattered and their rule in chaos, the Mithrillians are between a rock and a hard place. That all topped with the fact their economy is basically slave-driven, with nearly half of the population of the empire being slaves of all species. In this scene, as the Mithrillians are at the verge of a civil war, the slaves fear for their lives, specially the Hani-Gwyn, who the Mithrillians call as "Morani" (Forest Dwellers), as a rumor goes around the country that the fire elves plan to make a massive sacrifice of their wood-elf slaves to use their blood to give fertility back to the land barren by the drought. It is on this chaotic times that a spark of a new dream starts to sprout in the hearts of the slaves, as a man named Vasily Varsalien, who is a mage slave and halfblood bastard of a noble, returns from a trip to a distant side of the empire and starts spreading the tale of a promised land he had found. A land called Varsala, "The Far East", where the sacred woods of the Hani-Gwyn have returned to grow, and where escaped slaves run to cities hidden in the woods, free from their shackles of oppression and living in a humble but communitarian lifestyle of equality. As these rumors spread, slaves across the entire Empire start to dream in their hearts to run away in search for this promised Free Land, but once such tale reaches the ears of the Mithrillian lords, it might mean certain death for the rebellious slaves. Would you join the wagon of liberty as a slave following a quasi-messianic promise of a free land? Or would you be yet another lord in fury over their decadence and demanding for blood to soak the land? 8 - WWI Tech: The Great Patriotic War The hour is tense for the young republics of the United Socialist States of Yaroi, a confederation of several nations held together by a central democracy ruled by the Party. It had only been a couple decades that Yaroi had gone through its revolution, overthrowing the oligarchy of the United States of Yaroi and spreading this revolution across the several countries that compose the union. Still in a fragile state yet with a strong spirit, the Yaroii are now faced with a sudden menace: their old lords, the Principality of Yiimara, who once ruled across half the continent. These monarchic overlords taken by the will to conquer back their lost lands, take on a quick advance through the territories of Yaroi as the Party was stuck on a perpetual filibuster of politicians unable to agree with what course of action to take, while their territories were being quickly lost. Taken by surprise, the Yaroii see their only hope on giving all of their administrative and decision power on the hands of a most trusted revlutionary leader, Yao Meng, who is now in charge to command the massive land into a state of Total War to resist the Yiimaran menace. Do you think you could take your part to protect the Yaroi Revolution? 9 - Madmax: Race for Necropolis In the Rogue Land of Jashinira, life is harsh, life is pain, and first of all, life only starts after you die. On a desert land overtaken by a clan of undeads, the Warriors of the Reaper Lord Jashin, the industries that Kriegslavia installed on this colony are what rules the cities, but outside the city walls, it is a no-man's land where the only rule is might of force. Put to survive on inhuman conditions, these nomad warriors run through the deserts in their machines and undead horse chariots, in perpetual fight for resources for even being undead, they still need to sustain their bodies -and their machines- on a insane battle for survival where only the fittest and most ruthless can keep their place. In this everyone-on-their-own, you need to have the guts to either manage to join a clan, or fight alone for supremacy, as each little outpost and resource income is worth a thousand deaths. 10 - Space Age (Socialist Future): The Arrival of Satsukaia and the Children of the Advent It has been over a century that the entire planet of Jin Gwó has been living its golden age of Pax Aurea under the tutelage of OFAS, the Organization For Advancement of Socialism, a worldwide organ that unites every single nation in the planet on a web of internationalist cooperation free of any sort of oppression or exploitation, on a somewhat slow but very steady transition from several socialist states into a single, self-governing anarchistic worldwide brotherhood, blind to species boundaries and free of class struggle. It has also been over a century, although, that the rulers of what were the last capitalist nations had fled from the planet on a alien spaceship discovered by the defunct Fourth Kaiserreich. Those leaders along with their courts had fled in fear of being destroyed by the ever-growing socialist superpowers, but in their lack of understanding of how to operate literal alien tech, they ended up locked in hyperspace for a time period that, while in Jin Gwó it was only decades, for them several millions of years had passed. This now entirely new race and civilization of space faring psionic creatures had sought back for their long forgotten homeland, which they now lo longer remember where it was, or even how it was, but surely remember that they were expelled from there with weapons and rage. This people, called the Children of Advent, although soon had their journey intercepted by a lurking power far much ancient than them, far much ancient than the place they came from. This power being the Organic Union of Satsukaia, a massive hivemind that travels through the universe on a ship that is a living, world-eating worm, and are terrible creatures that adapt themselves to anything by absorbing the DNA of whatever they come in contact with, later contaminating any life form with their own DNA, and this way turning into the supreme organic life form, able to turn themselves into virtually anything they need, adapting to survive anything. This terrible lifeform is, although, the sworn enemy of a race of machine men, the Hyperboreans, the original builders of the ship in which the Children of the Advent spent millions of years trapped on hyperspace. These machine men believe the ultimate objective of organic life is to build artificial life, only to be overpowered by it later, and go through planet to planet seeking to accelerate such process, having the Satsukaia as the only obstacle they never managed to fully surpass. But these Children of Advent, who are recognized by the Satsukin as being nothing but another branch of the Hyperboreans, are not seeking their way back to Jin Gwó, and binging the Satsukaia menace with them. The question is, will OFAS be able to withhold such invasion? Will the Children of the Advent side with Jin Gwó to defeat the Space Wyrm? Or will the world burn in flames of their new overlords, whichever may they be? 11 - Space Age (Dystopian Future): The Vaults of Andromeda It has been 700 years that the Al-Kaiser Ludolf Kam has been in charge of the Fourth Kaiserreich of Kriegslavia, which massacred the Yaroi and Varsalin revolutions, eventually taking up the world along with their allies, Wehschenreisen and Neue Svaal. The world is now taken by a single massive capitalistic-fascistic block that is now exploring space and building colonies on several planets. In those colonies, although, came the hopes of places where the underdogs of the Empire could finally hide from their digital overlords. On the outskirts of the space Empire, all sorts of scum gather to make a living however they find fit, be it working as mercenaries for bandits or even for the empire itself, or maybe even joining the several resistance movements that exist out there. In this brave new world to explore, a group of space pirates known as "The Orion Navigators" goes out on a bold mission, recruiting any soul that wishes to join them on the quest to find the quasi-mytical place known as "Vaults of Andromeda", a place in which supposedly the Kaiser hides his newest projects, along with massive untold riches both in money, materials and products. Would you be brave enough to join this bunch of smelly space pirates in search to meddle with the vaults of a most feared orwellian empire in seek for richness and glory?
  27. Burninati0n

    AT VOTE: Omnibus Charter Amendment III

    Records indicate that @Mesopoto has vetoed the change to tagging requirements for TI embassies, but has not left a justification in the thread here. Vetoes must be submitted with justification to count. If Mespoto justifies their veto, that change will not pass unless they are convinced to change their mind.
  28. World Anarchic Union

    PROPOSAL- Omnibus Charter Amendment III

    I don't have the time necessary right now to answer all your points but I want to clarify a few things. Firstly, the Zengan-influenced proposal isn't up to vote. The wording of the votes are such that Article VII.2.4 would be amended if the position of CoIA is introduced while Article VII.2.5 would be amended with the introduction of CoM. I hope this clarifies this. Due to the negative reaction, I have decided to not put to vote the proposal regarding the WAD not being able to vote in elections. Also, you can post whatever you want in the vote thread as well, comrade.
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