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Harndon

CIV 5 civ requests/game [OOC]

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Hi!

So. I've created a Civ for my nation: https://steamcommunity.com/sharedfiles/filedetails/?id=1437035984

I was thinking we could get a game together, and there can be a map to play on too.

The main reason I created this page was to ask whether people in the TLA would be interested in me creating a Civ for their nation. (Brave new world)

In short: anything is customisable, that XML manage (we'll only know by trying).

Here are the rules I've laid out:
Points:

Points available: Traits = 4 positive points, Unique units/buildings = 3 positive points each

Refers to the things that you are adding to a unit or building. They are, by themselves, small changes. For example, a positive point is slightly less cost, 1 less maintenance, 1 more range, 1 more movement point, 1 more combat strength etc. A negative point is generally a removal of/negative version of one or more of the points listed below in the points costs section (for example, -1 movement)

Traits: Each nation has a trait similar in power to that in the expansions, if not slightly better. A trait has a value of about 4 points, and any of these can be sacrificed for positive points on one of your unique buildings or units. You can also add negative aspects on a trait to gain positive ones in a different area of the trait. I highly reccomend this, as this makes the variety of the civs much greater and much more interesting to play.
Unique Buildings/Units/improvements: Any combination of these 2 are allowed. Each unique building or unit can have 3 positive points added onto their stats, with an additional 1 positive point for each negative point you add. A building/unit/improvements can have its bonuses reduced by 2 for an additional 1 point on the trait (consecutively).

So for Harndon, the points I added for my unique building (replaces library) are 4 points worth of tile bonuses, -1 for added maintenance. For the unique unit, it is +1 for ignoring terrain, +6 for new improvements, -2 for very rare application of said improvements, -2 for the lack of ability to create mines, -1 for the later arrival of one of these improvements (compared to mines, which it is similar to), -6 for the lack of ability to access uranium, oil and coal, the +3 vacancy carried over to traits. For the trait, I have what I deem to be a +2 bonus (forests as road), with 3 points of tile bonuses (2x1.5 due to the common occurance of forest tiles), with +3 for free promotions.
My colour scheme is gold and black.

Information I want from you:
[Nation]
[Nation information for civlopedia and Dawn of Man screen]
[Faction Leader]
[Faction Leader information for civlopedia and Dawn of Man screen]
[Flag]
[Trait name]
[Trait effect and whether its sacrificing one trait's worth of power or not]
[What kind of place you want to start: eg forests, next to ocean, next to river etc]
[Unique 1 name]
[Unique 1 info+point changes+number of points]
[Unique 1 info for civlopedia]
[Whether sacrificing 2 points for 1 trait point]
[Unique 2 name]
[Unique 2 info+point changes+number of points]
[Unique 2 info for civlopedia]
[Whether sacrificing 2 points for 1 trait point]
[City List]

Note on point costs:

0.5-1 positive point cost (each)
+1 combat strength
+1 ranged strength
+1 movement
+1 range
-1 maintenance
-cost (a little, I will decide on how much depending on the unit/building)
+1 production/gold/faith/food/culture/science
+1 production/gold on features (hills, forest, oasis, mountains etc.)(depending on feature)
+1 free promotion (for a building at least, traits I may be a bit more flexible, depending on the promotion)

1.5-2 positive point cost (each)
+1 culture/science/faith on features (hills, forest, oasis, mountains etc.)(depending on feature)
+1 production/gold on terrain (plain, grassland, coast, ocean, desert, tundra, etc.)

2.5-3 positive point cost (each)
+1 culture/science/faith on terrain (plain, grassland, coast, ocean, desert, tundra, etc.)
Any other effects you would like instead of the ones just above, please do tell me about them, and I can work out how to balance them.

Note: these are not set in stone, we can jiggle things about a bit to makes stuff work and be balanced, like I did for Harndon

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I only have civ VI cause money, but if I had civ 5, I would love to participate! It´s a great idea

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