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The Internationale Unites the Human Race!

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  2. WAD and COEA are unchanged, but COI and COA have changed. I'm not the judge but I'd consider this nomination to be valid for @World Anarchic Unionand @Freien. I can guess that WAU will accept and Freien decline. In any case, I will decline any nominations with my name on them, but I thank you for your consideration.
  3. Soviet Potheads

    Nominations for General Council, Ending on October 26th

    I nominate all current ministers for a second term
  4. I nomnomnominate @Varsala for Internal Affairs. I also nominate @The Decapole counsilsfor Moderation. I would also like to nominate @Asturies-Llionfor External Affairs.
  5. Greetings, comrades The term of the current General Council is expiring and nominations have opened. They will be open for 10 days, ending on October 26th. You can nominate yourself or others for any position within the General Council. You must accept the nomination in this thread, not in the RMB, Discord or some other thread, until the day the nominations are concluded. This will be the first election where the term of the General Council will be 90 days, per the Charter Amendments that were passed earlier on this month. Moreover, changes have also been made to the positions within the General Council. These are the current positions that you can apply for. Comrade WA Delegate It is the duty of the Comrade WA Delegate to hold votes on all valid proposals, to execute the results of all passed votes, to remove nations from The Internationale who do not comply with the duties of Comrade Membership, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale. Councillor for External Affairs The Councillor for External Affairs will have Embassy authority. It is the duty of the Councillor for External Affairs to hold votes on all valid embassy requests, to execute the results of all passed embassy requests, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale. Councillor for Internal Affairs The Councillor for Internal Affairs will have Appearance and Poll authority. It is the duty of the Councillor for Internal Affairs to create up-to-date dispatches for matters up for the vote and a legislative archive to be displayed below the World Factbook Entry of The Internationale, and promote activities of the Internationale in the forums and the regional Discord server, encourage communication through polls, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale.  Councillor for Moderation The Councillor for Moderation will have Border Control authority. It is the duty of the Councillor for Moderation to remove nations from The Internationale who do not comply with the duties of Comrade Membership, to monitor the Regional Message Board and other offsite communications channels affiliated with The Internationale, and to be a diplomatic and competent representative of the democratic will of the Comrade Members of The Internationale. The Councillor for Moderation will have moderation authority in the regional Discord server. Hopefully more than one person is nominated for every position. With this in mind, I have decided to stand again as Comrade WA Delegate,
  6. Countriopia

    Poll for the ROLEPLAY SCENARIOS

    As I said in the Discord chat, while I voted for number 6 (The Marshes of Shakatuu), I also like numbers 1, 4 and 8.
  7. Im a bit biased to say, because the 5th is also my personal favourite since i had played this scenario with Yaroi in our world building.. I like exactly the prospect that it is one of the scenarios were you can be of any of the available species, use both high tech, low tech and magic, and also has several sides to join and each of them have their own unique perspective of the war(Yaroi socialists, Varsalin socialists, Mithrillian nazbols, Jötunn "hivemind society" integralists, and Krieger nazi-orks). Although i have a feeling that if one would play on the Krieger side, they would probably be most tempted to be a partisan 😛
  8. The Decapole counsils

    Poll for the ROLEPLAY SCENARIOS

    So my comment: If I prefer the scenario 7, I would have liked the scenarii 5 and 10 too (especially the 10th I think, I would have enjoyed the time travel vibe). In the 5th, the appeal is to me the openness of it, with the richest (for me) possibilities in terms of different race play/ and so many possibilities for a tortuous political gameplay.
  9. Heyy comrades, i have seen a lot of people saying in discord they liked several stories and felt unsure on what to choose. I come to say, if you like more than one story, vote in what you prefer but comment here in the topic! Your opinion is important so i can know what else i can bring in the future in this sort of material.
  10. World Anarchic Union

    AT VOTE: Omnibus Charter Amendment III

    With no justified vetoes, all amendments pass and the Charter shall be modified accordingly. All changes will take effect from the next elections onwards.
  11. Asturies-Llion

    Poll for the ROLEPLAY SCENARIOS

    S H A K A T U U I am in love with the shakatun and those swamps.
  12. Honlo conrads, here i come again! So, you folks probably remember my promises of a roleplay to be done, right? Well, in this topic i come to discuss of this. Since i will be the Game Master, i have already prepared a few scenarios that can be used, and had decided the lore that will be used will be one of my own creation, for i can easily bring the players to explore it as i have full knowledge of how it works. I will disponibilize all the needed information, maps and factbooks for the players who wish to join the adventures on the world of Jin-Gwó, a planet full of marvels, inhabited by 7 different sapient species with several nations and kingdoms in alliance or strife, where technology and magic both can be great sources of powers, depending only on the century you are in! The only thing we need to decide, although, is the time setting that the game will be set in, and this, i leave for you comrades to decide from the options i have. Excuse me if they are a little bit limited, but i have to make plots, and you see, this is something that requires material to work on. The roleplay might last for a month, or extend for indefinite time as long as there are people willing to play it to the end, as even if my mandate expires it really does not stop me from continuing the roleplay. All those works will have images and maps to help go along with the story, but before we know specifically which adventure will be played, i offer you guys to take a read at the factbooks that will help clarify what goes on this world. These factbooks are displaying Jin Gwó in its current modern time, where OFAS (Organization for Advancement of Socialism) oversees the world, but the maps and stuff will be adapted to the given time setting according to what will be chosen. Ah, and as promised, after a while that the RP will be running, there will be a popularity contest for the most creative character! So warm up your character creating hands! Maps: https://www.nationstates.net/page=dispatch/id=1042458 Playable races: https://www.nationstates.net/page=dispatch/id=1030050 Other useful information might be found here: Yaroi's factbook: https://www.nationstates.net/nation=yaroi/detail=factbook OFAS: https://www.nationstates.net/region=ofas Please read the descriptions before you choose an option! Or at least take a eye look into them, i know they are long. 1 - Ancient Times: The Raven and the Cherry Tree This tale goes back in times so ancient, before the first great empires ever existed. A war between mankind against elvenkind, and mankind against itself. For ages, the several petty kingdoms of the islands of Sgaardia -"The Land in Which Humans Dwell"- have been in war with each other over the hold of the title of Aesir, the King Upon all Men with a divine mandate. But the king of Alerjona has a big dream! Men have been known as the only species on the continent of the North which does not naturally master the arts os sorcery and magecraft, being obligated to toil, study and train in harsh ways for decades in order to learn to use the secrets of sorcery. Meanwhile, in the neighboring Free Lands of Hanui, a land with no kings where the peasant Wood Elves (Hani-Gwyn) rule their own lands in horizontal society, the elves who dwell there are known for being naturally gifted with powers to control plants, animals and all sorts of spells that require large amounts of mana, being naturally able to deal with such since their birth. The king's idea? To kidnap the High Priest of the Temple of Hanui, the most powerful among the Hani-Gwyn mages, and bring him to be his court mage! Turns out this idea was not very well received by the Hani-Gwyn, having their only figure of authority snatched from their lands, and it has now been nearly 300 years that they are retaliating, being stuck on a frozen front war with Sgaardia who have been withholding with all their might. The war is exhausting both nations to their limit. But a hope is about to arrive! The half human half elf prince, Kurosawa no Skadenborg, son of the High Priest with the Princess of Alerjona, is now uprising from a shady and unknown figure to a major voice with his promises to gather a large army, negotiating with Sgaardians and Hani-Gwyn alike to join forces against the current kings of Alerjona and Vattensund, and end the dispute among the tribes of Hanui, promising to unite the lands of Men and Elves into a single empire, extending the monarchic ways of Sgaardia into the lands of Hanui, who swears to never allow its free people to suffer the rule of a king. What side of this war will you be on? Will you protect the free lands of Hanui against the man-made mandate of kings? Will you side with the Sgaardians and dream of a world where men no longer compete with elves? Or will you side with Skadenborg on his dream to unite both people in harmony under a single banner? 2 - Ancient Times: The Balrog King For centuries, the lands of the North had been in relative peace. Being divided into the Republic of Aldebaran, where humans and Hani-Gwyn live together under democratic rule; the Empire of Bal' Renan, the kingdom where the land in which the earth dwarves had supressed the Republic of Silevaria and enslaved the Fire Elves (Silevarin); The Kingdom of Ajunjun, in which the Magi rule upon the deserts and oasis being the champions of merchantilism along with the dwarves and a bastion of knowledge as they are the magocracy that rules upon the White City of Irgarash, the greatest magic center of scholars in the entire continent; and the hundreds of tribes of the territories of Kryrga, Slaboda and Hyregonia, the frozen glaciers, seashores and cold swamps dominates by the ferocious, widely feared Ice Orks (Kririn) and their cousin race, the Merfolk (Zunarin), who lives in tribes which are most often in war against each other. These lands were, although, not prepared for the horror that was about to come towards them. Millenia ago, a war between the Ajunjun, Humans, the Bal' ruts, Hani-Gwyn and the Silevarin was waged against the Sun Worshippers of the Southern Continent, ending with the defeat of the Sun Goddess Ash'r'et. But a silevarin mage, Magnus the Red, extremely devout of Ash'r'ret, had now awaken from a slumber of eras only to return to his home and find out the lands and temple of his goddess had been desecrated, destroyed and put to ground. In fury and hatred, the mage who had been put in slumber by his goddess in order to absorb and grow the dark and fiery inferno that she had gifted to him, is now a terrible creature, a fusion of an elf with a dragon, a Balrog. And this mage now returns to the continent of the North seeking revenge, summoning an army of Balrogs to set in flames the entire land, coming to rebuild a new empire of fire and steel in which the Silevarin will now rule in name of the Sun. Destroying and burning everything in his path, Magnus is a promise for certain destruction of all civilizations in the north. If he reaches the Sacred Forests of Hanui it will be the end of the human and hani-gwyn races, and certainly he seeks to destroy the White City of Irgarash, to melt the glaciers of the orks, and had already taken to his power the capital that the dwarves took from the fire elves, Mardonia. Magnus' advances had been taking years, as the land is vast and resistance is brave, but few can withstand the infernal flames he brings with his Balrog army, steadly advancing from West to East, from South to North. To stop his advances that comes with rains of fire and chaos, the peoples of the North must gather together. Mages across all Ajunjun and Aldebra are feeling the tides of war coming, and a ruthless shaman warrior on Slaboda, names Aruk Kam, had a disturbing dream of fire and sulfur and is now on a decades old quest in search to unite the Ork tribes, by force or agreements, in order to gather a huge army to protect not only their land but the entire continent from certain destruction. In these chaotic times, where will you stand? Will you flee from the continent as the Ajunjun plans to do? Will you stand and fight mortal danger as a human warrior? Or be one of the viking orks on Aruk's shield wall to protect the weaker humans and elves with your fleshy, furious might? Will you be one of the last wood elves to attempt to resist, even weakened, the flames that destroy your sacred home? Or are you here to bring the glory of a new world of flames by the side of Magnus the Great? 3 - Medieval: Children of the Storm and The Drowned Queen Centuries have passed since the fiery cataclysm of the Balrog King. Magnus had been imprisoned on a underground tomb through the shared efforts of the Ajunjun and Aldebaranian mages who sided Aruk Kam, a ork shaman turned into a demi-god by the power of the legendary Ganga Gronch (Staff of the Storm God) that this magic alliance crafted through great sacrifices of souls in order to use its power to contain the fiery destruction from the Balrog King. Yet, despite the cataclysm was stopped, its effects left deep scars on the North, changing its entire geopolitical makeup. The Kingdom of Ajunjun was wrecked, the peasants hiding in the deserts and the middle class and nobles had fleed the continent in search for distant lands. The Empire of Bal' Renan ceased to exist and the dwarves were extinc, the new Empire of Mithrillia taking its place ruled by the Silevarin. Mithrillia had dismantled the Republic of Aldebaran after buning down the sacred forests that were the source of power of the Hani-Gwyn, enslaving the surviving Wood Elves and forcing the humans to flee. The Orks had united their tribes under a ruthless, quite chaotic rule of a new council, the chieftains were turned into Könige (kings) who rule several petty kingdoms under the final command of Aruk Kam, who was nominated by the humans as new Al-Kaiser, ruler upon the North, after using of his shield wall fronts to allow the humans to escape certain doom, making a eternal pact of cooperation between Humans and Orks, the former having fleed back into the islands of Alerjona and Vattensund, now named as Kraujinga and Wehschenreisen, these lands now being part of the ork territory that is now names as Kriegslavia, Land of the Warriors. Although, gluing together a massive land occupied by hundreds of tribes and calling it an Empire, isn't exactly what puts order on the house. Humans and Orks now living together ended up as a unavoidable scenario for the humans to look back into their Sgaardian past, in which the greatest way to bring oneself fame, riches and glory, was to become a Sea Raider, a Vikingr, it being a lifestyle that is widely embraced by Orks far before their contacts with humans. Now, together, men and Kririns sail through the merciless tides of the northern sea, which seems to be getting just far too small and too crowded for the ambition of those sailors. Being naturally larger, stronger and gifted of ancient spiritual and ice magic, although many of the Kririns coexist in a somewhat peaceful respect along with humans, many soon ended up using those advantages to subdue the Sgaardians into servants or lesser citizens, something that surely isn't taken lightly by them. In those amok times, oppressed orks and humans alike dream of sailing away from the northern sea, in search for a land where they can raid without competition, and run away from their vicious masters, jarls and captains who use them as slaves. They fear going through southern seas, in fright of the legendary serpent Jörmungandr, who divides the world into two through the sea and destroys any ships that tries to cross the borders. At the same time, a hope grows in the hearts of those who believe in the ancient sgaardian tales of a land down south, a mystic land in which sailors may hide without ever being found, as its protected by the spirits of storm itself, and lands near a new continent of plenty and hotlands where the Vikingr ought to never sow, but only reap, as the riches of gold and foods are so plenty that men need not to toil the grounds to find them, this mythical land being known as Svaal. Many dangers wait those sailors, the devout of the Storm King, who are about to find the truths about the Sea Serpent Jörmungandr, and the secret mermaid city that hides on the heart of Svaal. Will you be able to reach the southern seas and find this promised land? Will you fight on the name of the Storm King, or will your heart befall the charms of the Drowned Mermaid Queen? 4 - Medieval: Go West After their escape, the Ajunjun had found a new homeland on the Western continent of Kalira, a land that is occupied by several nations of Magi just like them. Although, as the Matriarch and Sovereign Magister of Irgarash and the Patriarch and Solar Sultan of Krirgurathia -the two Ajunjun capitols- brings their peaceful scholarly peoples to raise settlement into this new refuge, the Ajunjun shall have a terrible surprise. Much different from the northern Magi, the Ajunjun, who were a unified people living under ideals of light, prosperity and peace, Kalira is a land divided between 2 major groups that had been in a very fragile balance between alliances and war: the Merchants of Kyo, ruled by a greedy warlock of shadows who builds his throne upon a web of commerce and withhold of scholar knowledge, and the Rogue Warriors of the Reaper Lord Jashin, a ruthless folk of necromancer warriors with no masters or rulers, who obey only the will of a bloody cult they swear fealty to. The Ajunjun, with their arrival, bring now a element of unbalance to this delicate relation, and are about to discover the terrible secrets of necromancy and shadowmancy of their new magi neighbors while they try to rebuild their fallen civilization. 5 - 1950's Socialism x Cyberpunk Fascism: The War of the Northern Lights It is a most insane times we live in. The Union of Socialist Republics of Yaroi, a people who for millennia suffered a terrible rule from the imperialistic people of Yiimara -a schism from the Mithrillian empire- and had been for so long manipulated and denied their most basic rights, that only now they are discovering the rest of the world, as until now they never had any sort of contact with any nation outside their own continent. It has been 80 years that Yaroi freed itself both from the empire of Yiimara and from the oligarchy of the United States of Yaroi, turning from a feudal-like land into a young industrialized country through a Great Leap Forward (which actually worked). Although, the southern continent of Yiinar Maran, the land they occupy, is curiously isolated from the rest of the world due to the Yiimara rule, so much that the entire continent is populated only by humans, who know not that other species exist. Although, Yaroi, who believes to be the only bastion of socialism in the world, is soon to discover a whole new world. After finding out a fleet of fishing boats from an unknown origin, the Yaroii made a surprising discover that there is a continent at the North, and that from this continent comes a strange elf people from a land called Varsala. Finding out that Varsala shares the same egalitarian and socialistic views that move the ideology of Yaroi, the later was delighted to finally find out new allies, even if being somewhat wary of them, and terrible marveled and terrified upon finding out the existence of several non-human species occupying other lands. The good part of the surprise, although, was soon gone upon finding out that the Free Land of Varsala was a country in terrible struggle, populated entirely by slaves who ran away from Mithrillia and not being recognized as a land on its own by any single country except for the timid, isolationist and somewhat helpless land of Kraujinga who was slowly trying to escape the claws of a empire that threatened the very existence of Varsala, Kraujinga and even of Yaroi, the fascistic-capitalistic Kaiserreich of Kriegslavia. The Kaiserreich of Kriegslavia, a massive land turned into a Ice Ork ethnostate ruled by a iron fisted and iron hearted cruel monarch, the Al-Kaiser Ludolf Kam, is found by Yaroi to not only be the largest economic and military potency in the world, ruling upon its colonies in the West and keeping at bay the continents of North and South under its economical control, but to also be a nightmarish dystopian land. Through withhold of technology that they harness and ensuring to sell only outdated tech and knowledge to others, Kriegslavia was pretty much a good couple centuries ahead the rest of the world in maters of science and technology, and turned itself into a massive urban cluster where its own citizens, the Kriegers, are treated only as living machines for the economy's gears, put under a terrible inhuman oppression of a government that uses its tech to put a massive orwellian surveillance over its populace, using of cloning and heavy genetic engineering to control the population to their own interests, keeping them on a cycle of compulsory consumerism in which citizens have to literally pay to have citizen rights, and those who cannot afford such are treated as less than disposable slaves through a system of castes and terrible ideological brainwashing. All of this toppled with a merciless ruler who turned himself into a omnipresent digital entity - the "Kaiserbot"- that has direct connection to the internet and to any sort of digital equipment, including the very bodies of his cyborg population forced to wear biomechanical augmentations. This ruler, who preaches of racial supremacy of the Ice Orks upon the other kins and of the supremacy of Kriegslavia upon the world through means of technology, plans to soon invade the land of Varsala and "wipe out those filthy slaves" in name of their Lebensraum, but Yaroi vows to their new ally to stop such menace, making a very excusable treaty with Jothunia, a part of Kriegslavia that has been under the rule of a dissident emperor under a shoddy pretense of a welfare stare that looks much more like yet another exclusionary caste system. Yet, Yaroi knows that even with its massive numbers and its analogical tech -far much inferior to the Krieger tech, but with the advantage of not being able to be controlled by the Kaiserbot- this is a battle that cannot be fought from the outside only, as it would be doomed to fail. Instead, the human nation has an audacious plan: Simultaneous with the outsive invasion, it shall infiltrate Kriegslavia on its poorest layers to spread massive propaganda and incite the horribly broken and oppressed peoples to fight against their dictator, offering them the hope of a newfound liberty and so convincing them to side with them to cause a Socialist Revolution. In this tale, would you be a Yaroi soldier, or a Krieger partisan? Maybe a Varsalin helper, or would you side with the Kaiser and be a collaborator of the Fourth Kaiserreich? All we know, is that this war is about to change the world as we know it. 6 - Medieval/Steampunk: The Marshes of Shakatuu It had been nearly 2000 years that Mithrillia and Kriegslavia had settled themselves as the only empires on the northern continent known as Aldebra, and since the first Al-Kaiser stopped the advances of Magnus the Great, those two empires of Ice and Fire had been in an unending dispute over the final hegemony of the continent. And in the middle of all this dispute, one piece of land is the most fought for: The Marshes of Shakatuu, a fertile land surrounded with hot swamps and geysers that keeps it fruitful the whole year even through the harsh winter of the north. This land, although, is occupied by the Shaka, tribes of Kririns who had long been captured as slaves by the Mithrillians, and not live in a quite isolated lifestyle, preserving their tribal ways while their brothers in Kriegslavia each time more use of their gifted intelligence to explore the domain of technology and inventions, a market that grows larger each day as the adventurous merchants and inventors of the Second Kaiserreich, and resisting the rule of their oppressive Mithrillian masters, who each day more grow their mastery on the arts of magic for all purposes. As Kriegers and Mithrillians enter a dispute of magic and machine for the swamplands, defended by the Shaka from the ancient fortress of Kievgard that withholds their ancestral secrets, which side will you be with? 7 - Steampunk: The Purge of the Slaves The Mithrillian Empire had never seen such great decadence before. The III Mage War against Yiimara had left them on debris as a great spell had depleted their magic and turned to junk all of their magic-powered tech so widely used across the land. With their resources scarce, suffering from a great drought, their army shattered and their rule in chaos, the Mithrillians are between a rock and a hard place. That all topped with the fact their economy is basically slave-driven, with nearly half of the population of the empire being slaves of all species. In this scene, as the Mithrillians are at the verge of a civil war, the slaves fear for their lives, specially the Hani-Gwyn, who the Mithrillians call as "Morani" (Forest Dwellers), as a rumor goes around the country that the fire elves plan to make a massive sacrifice of their wood-elf slaves to use their blood to give fertility back to the land barren by the drought. It is on this chaotic times that a spark of a new dream starts to sprout in the hearts of the slaves, as a man named Vasily Varsalien, who is a mage slave and halfblood bastard of a noble, returns from a trip to a distant side of the empire and starts spreading the tale of a promised land he had found. A land called Varsala, "The Far East", where the sacred woods of the Hani-Gwyn have returned to grow, and where escaped slaves run to cities hidden in the woods, free from their shackles of oppression and living in a humble but communitarian lifestyle of equality. As these rumors spread, slaves across the entire Empire start to dream in their hearts to run away in search for this promised Free Land, but once such tale reaches the ears of the Mithrillian lords, it might mean certain death for the rebellious slaves. Would you join the wagon of liberty as a slave following a quasi-messianic promise of a free land? Or would you be yet another lord in fury over their decadence and demanding for blood to soak the land? 8 - WWI Tech: The Great Patriotic War The hour is tense for the young republics of the United Socialist States of Yaroi, a confederation of several nations held together by a central democracy ruled by the Party. It had only been a couple decades that Yaroi had gone through its revolution, overthrowing the oligarchy of the United States of Yaroi and spreading this revolution across the several countries that compose the union. Still in a fragile state yet with a strong spirit, the Yaroii are now faced with a sudden menace: their old lords, the Principality of Yiimara, who once ruled across half the continent. These monarchic overlords taken by the will to conquer back their lost lands, take on a quick advance through the territories of Yaroi as the Party was stuck on a perpetual filibuster of politicians unable to agree with what course of action to take, while their territories were being quickly lost. Taken by surprise, the Yaroii see their only hope on giving all of their administrative and decision power on the hands of a most trusted revlutionary leader, Yao Meng, who is now in charge to command the massive land into a state of Total War to resist the Yiimaran menace. Do you think you could take your part to protect the Yaroi Revolution? 9 - Madmax: Race for Necropolis In the Rogue Land of Jashinira, life is harsh, life is pain, and first of all, life only starts after you die. On a desert land overtaken by a clan of undeads, the Warriors of the Reaper Lord Jashin, the industries that Kriegslavia installed on this colony are what rules the cities, but outside the city walls, it is a no-man's land where the only rule is might of force. Put to survive on inhuman conditions, these nomad warriors run through the deserts in their machines and undead horse chariots, in perpetual fight for resources for even being undead, they still need to sustain their bodies -and their machines- on a insane battle for survival where only the fittest and most ruthless can keep their place. In this everyone-on-their-own, you need to have the guts to either manage to join a clan, or fight alone for supremacy, as each little outpost and resource income is worth a thousand deaths. 10 - Space Age (Socialist Future): The Arrival of Satsukaia and the Children of the Advent It has been over a century that the entire planet of Jin Gwó has been living its golden age of Pax Aurea under the tutelage of OFAS, the Organization For Advancement of Socialism, a worldwide organ that unites every single nation in the planet on a web of internationalist cooperation free of any sort of oppression or exploitation, on a somewhat slow but very steady transition from several socialist states into a single, self-governing anarchistic worldwide brotherhood, blind to species boundaries and free of class struggle. It has also been over a century, although, that the rulers of what were the last capitalist nations had fled from the planet on a alien spaceship discovered by the defunct Fourth Kaiserreich. Those leaders along with their courts had fled in fear of being destroyed by the ever-growing socialist superpowers, but in their lack of understanding of how to operate literal alien tech, they ended up locked in hyperspace for a time period that, while in Jin Gwó it was only decades, for them several millions of years had passed. This now entirely new race and civilization of space faring psionic creatures had sought back for their long forgotten homeland, which they now lo longer remember where it was, or even how it was, but surely remember that they were expelled from there with weapons and rage. This people, called the Children of Advent, although soon had their journey intercepted by a lurking power far much ancient than them, far much ancient than the place they came from. This power being the Organic Union of Satsukaia, a massive hivemind that travels through the universe on a ship that is a living, world-eating worm, and are terrible creatures that adapt themselves to anything by absorbing the DNA of whatever they come in contact with, later contaminating any life form with their own DNA, and this way turning into the supreme organic life form, able to turn themselves into virtually anything they need, adapting to survive anything. This terrible lifeform is, although, the sworn enemy of a race of machine men, the Hyperboreans, the original builders of the ship in which the Children of the Advent spent millions of years trapped on hyperspace. These machine men believe the ultimate objective of organic life is to build artificial life, only to be overpowered by it later, and go through planet to planet seeking to accelerate such process, having the Satsukaia as the only obstacle they never managed to fully surpass. But these Children of Advent, who are recognized by the Satsukin as being nothing but another branch of the Hyperboreans, are not seeking their way back to Jin Gwó, and binging the Satsukaia menace with them. The question is, will OFAS be able to withhold such invasion? Will the Children of the Advent side with Jin Gwó to defeat the Space Wyrm? Or will the world burn in flames of their new overlords, whichever may they be? 11 - Space Age (Dystopian Future): The Vaults of Andromeda It has been 700 years that the Al-Kaiser Ludolf Kam has been in charge of the Fourth Kaiserreich of Kriegslavia, which massacred the Yaroi and Varsalin revolutions, eventually taking up the world along with their allies, Wehschenreisen and Neue Svaal. The world is now taken by a single massive capitalistic-fascistic block that is now exploring space and building colonies on several planets. In those colonies, although, came the hopes of places where the underdogs of the Empire could finally hide from their digital overlords. On the outskirts of the space Empire, all sorts of scum gather to make a living however they find fit, be it working as mercenaries for bandits or even for the empire itself, or maybe even joining the several resistance movements that exist out there. In this brave new world to explore, a group of space pirates known as "The Orion Navigators" goes out on a bold mission, recruiting any soul that wishes to join them on the quest to find the quasi-mytical place known as "Vaults of Andromeda", a place in which supposedly the Kaiser hides his newest projects, along with massive untold riches both in money, materials and products. Would you be brave enough to join this bunch of smelly space pirates in search to meddle with the vaults of a most feared orwellian empire in seek for richness and glory?
  13. Burninati0n

    AT VOTE: Omnibus Charter Amendment III

    Records indicate that @Mesopoto has vetoed the change to tagging requirements for TI embassies, but has not left a justification in the thread here. Vetoes must be submitted with justification to count. If Mespoto justifies their veto, that change will not pass unless they are convinced to change their mind.
  14. World Anarchic Union

    PROPOSAL- Omnibus Charter Amendment III

    I don't have the time necessary right now to answer all your points but I want to clarify a few things. Firstly, the Zengan-influenced proposal isn't up to vote. The wording of the votes are such that Article VII.2.4 would be amended if the position of CoIA is introduced while Article VII.2.5 would be amended with the introduction of CoM. I hope this clarifies this. Due to the negative reaction, I have decided to not put to vote the proposal regarding the WAD not being able to vote in elections. Also, you can post whatever you want in the vote thread as well, comrade.
  15. The Decapole counsils

    PROPOSAL- Omnibus Charter Amendment III

    I'm late, but still... The 3. should read "Should Article VII.1.3 and Article VII.1.4 be amended as proposed? Also I put here the original text for Article VII.2.4 and .5 , the lack of reading thereof had caused my vote to be postponed until further motivation (aka now) Another that I'd like to see clarified: Is the Zengan alternative in the possible votes or not? Why are there two vote options if not? Should it read like this? I've based my votes upon this last interpretation, but I'd still like to know. Now to comment my votes and not the form of the votes (and yes, I'd like to have an "against button that isn't veto" and/or a "no vote" but I will shut up on it) 1. No special comment. It's just writing down what was done. 2. Not particular feel on it except that we should have an idea of the average duration of a TI membership to be able to vote efficiently on this and not just get ideas from long term members. If the average member stays for more than 90 days, OK, if it's between 90 and 60, 60 make more sense, if it's under 60... well we should either work on the turnover or on the election term. 3.I see not sense into forbidding the WAD to vote except that to state a disproportion of power, that then should be met with another mean that "no influence". WAD is a position with a rather unclear link to power. As long there is a founder, the power is purely a honor role, as it only represents outside people who care about WA (this as long as controversial votes aren't cast but I get on this later here, scroll down if you cant to hear of it now). As soon there is none (and that we should keep on mind that Diljan may one day tire enough of us, especially after Freien took this apple from their garden), the position becomes extremely important. 4. + 5. I have a mixed feeling on this. On one side it might be difficult to find candidates for every post, furthermore candidates with time and will to commit. On the other hand, I would have even more councilors. I'm not against, but I'm not sure to the grasp of every implication. 6. OK with that in the sense Freien and WAU clarified. Still not sure why ally with a region that is "marginally left" enough to be valuable of an ambassy, but not enough for its members to have a left tag. Looks like this old syndicalist thing, where the union is not ideological and has to unite all workers, with the goal of emancipation, without telling it loud enough not to scare people off. ------------------------------------------- So to the WAD theme I agree with Freien on most of what they wrote, I would even go further and propose that the region effectively vote what the WAD has to vote before they vote. That could be the work of CoIA or of the WAD themselves. That would have to be discussed before (because casting a vote without discussion is to democracy what dick jokes are to humor) on the discord as well (work of CoM - why not making it a CoMMiE or CoM rad that would please some). The casting of a vote contrary to the IA (Interna[tiona]l Assembly) would be an instant ban of the functions of WAD for 2 years and an inscription on a list of WA decisions of TI. That would led to effectively limit the power of the WAD. NS has a structure that favors monarchy, with the founder as an executive monarch that can delegate their power to the WAD. It's not thought as to be totally horizontal. To guaranty a root based power, the assembly has to been guaranteed of excesses. The endo system of the WAD is supposed to balance it out. With the game mechanics, it becomes only tangentially the case. So the assembly has to become in the same time the mean and the end of the protection of itself, in a form of dictature of the nationariat.That's what we have to have in mind when reforming the status. It must be crystal clear, clear enough so that destabilization tries from outside region would be visible as well as any internal mingling. I think that the necessary debate around votes would be the guaranty. But the rhythm of WA decisions is too high to permit it. So my proposal (not for the current vote) is such: the WAD has to propose maximum a topic a week to vote from the WA. The rest should result on an abstention, as any non resolved debate on a proposal. Thus the work of the CoIA /CoI are simplified as a result, because their work would partially be a consequence to these themes. Oc after the Nth time, commend/liberate theme is outdone, so it may be out of question from the beginning. It wouldn't impose it to be the sole debate. That would also necessitate another function, a Councilor of Debates (CoD), what would lead to small accounts of debates posted on NS left for the rest of the multiregion.
  16. Soviet Potheads

    AT VOTE: Omnibus Charter Amendment III

    Excellent. There are no complaints from me!
  17. Comrades, The Omnibus Charter Amendment III, as proposed in its final form in the second post here will be put to a vote. The proposed changes and the explanations for them are in the proposal topic. As explained in the second post of the proposal thread, I withdrew the amendment regarding the WAD not being able to vote on regional elections duebto the negative reaction to it. A reminder that all vetoes have to be explained in order to count and that a single veto can cause the respective proposal to fail. Please vote, comrades!
  18. I was going to use a sun with rays first, but I thought it might look more like flag of the Imperial Japan.😅 The judges really knew their work! Convey my salutations to them.😀 OK.Now let's talk about the prize!🤑
  19. These are some good judges.
  20. Today, the winner gets announced! Clearly, with 11 votes, Ayanka won the popularity contest. Although, we must still take in the grades given by the judges, which i shall now display! The grades ultimately translate into a score of "Hammers and Sickles", which goes up to 5. The winning of the popularity contest is worth 1 Hammer and Sickle, as popularity is important part of the contest but not all that makes a flag. Soviet Potheads: Symbology - 5 Colors - 10 Framework - 10 Originality - 5,5 Creativity - 4 Judges' general opinion: Great framing and good choice of tones, although it is only a 'half flag' that has been mirrored, which plummeted the grades of originality and creativity. Its clearly a socialist themed flag but didn't attempt on diving into symbolism. That is worth a score of 3,5 HAMMERS AND SICKLES! Zenganopoli: Symbology - 6 Colors - 10 Framework - 10 Originality - 6 Creativity - 7 Judges' general opinion: Great framework that has been done on a quite creative way, as flags with a rectangle in the middle aren't so commonly seen and it was done on a aesthetically pleasing manner. Good vibrant colors as well. The symbology of having Che Guevara on the middle of it quite appeals to the judges, although this same symbol took away some points on the final score for it is actually a very common occidental leftist symbol specially here in Latin America, which was only excused under the argument it is not seen on flags. That is worth a score of 4 HAMMERS AND SICKLES! Stalinist Arstotzka: Symbology - 10 Colors - 5 Framework - 4 Originality - 7 Creativity - 6 Judges' general opinion: Its clearly a socialist flag of strong internationalist intent, with very beautiful symbolism denoting the union of all peoples and specially all of the oppressed minorities inside the worker class. This and the use of differentiated elements such as the fists and the globe made of stone that has an aesthetic appeal pleased the judges. Although, it sins by being unfortunately made under a poor framework that could have been easily done better to harmonize the elements, as well the excess of colors that make it polluted. That is worth a score of 3 HAMMERS AND SICKLES! Burninati0n: Symbology - 8 Colors - 3 Framework - 8 Originality - 6 Creativity - 5 Judges' general opinion: The use of the tree as a symbol appealed to the judges by the many ways it can be interpreted under the pretext of socialism, union of peoples and growth of socialist civilization, and we appreciate that. Although the framing could be a little bit better if the tree was trimmed a bit to the side, and we can recognize that the base for the flag (Black and red star) are quite common and plain. As well, although we enjoyed the tree, the green tone of it is an eyesore compared to the rest of the flag. That is worth a score of 3 HAMMERS AND SICKLES! Ayanka: Symbology - 10 Colors - 10 Framework - 10 Originality - 2 Creativity - 1 Judges' general opinion: Perfect framing, banner style and use of colors, that we do recognize and applaud. The symbolism on it is very clear and adequate. Although, we can obviously recognize that a pickaxe, a wench and a book are just a very plain and cheekly obvious bootleg of the hammer, sickle and compass. So many points for the execution, but the idea, despite bold, lacks creativity on the eyes of most of the judges. Although, as the winner of the popular vote, it awards him 1 extra Hammer and Sickle That is worth a score of 4 HAMMERS AND SICKLES! Asturies-Llion: Symbology - 10 Colors - 10 Framework - 10 Originality - 8 Creativity - 8,5 Judges' general opinion: Asturies-Llion proposed himself a theme, and he executed it with graceful perfection. From the framing, colors and symbolism, everything is very well worked and we were appealed by the fact the symbolism was actually explained and is quite nice. It does, although, lose a few points for the fact it was not openly based on an already existing flag, but makes plain use of the elements that are already in it (the leaf). That is worth a score of 4,5 HAMMERS AND SICKLES! Redawnia: Symbology - 10 Colors - 10 Framework - 10 Originality - 9 Creativity - 9,5 Judges' general opinion: The whole flag was extremely well done, from the choice of color tones, the framing, and the symbology is simply great with a beautiful execution. This flag astonished me and the other judges for it brings elements and symbols we truly have never seen before being used on any type of flag at all (the upside down pyramid), which was for us the factor that led to being given the highest score so far. The only negative critique done was that instead of a star, some non-western symbol could be used, such as a sun. Other than that, everything is just a really great job. That is worth a score of 5 HAMMERS AND SICKLES! So, after the judges' score and the popular vote, finally we can cast a podium, and the first place winner is: Roll of the dramatic drums Redawnia!! Congratulations, comrade Redawnia! You are the winner of the contest!! Podium: Second Place: Asturies-Llion Third Place: Zenganopoli and Ayanka (Tie) Fourth Place: Soviet Potheads Fifth Place: Burninati0n and Stalinist Arstotzka (Tie) Congratulations and many thanks for all the comrades that participated!! In Socialist Varsala's heart, all of you are the winners!!!
  21. World Anarchic Union

    PROPOSAL- Omnibus Charter Amendment III

    So, an alternative proposal, influenced by Zengan’s proposal is this: The proposed positions of CoIA and CoM are scrapped. Two positions are created. Councillor for Internal Affairs, who combines the responsibilities of CoA and CoI, wth the added duties of moderation. But every responsibility they have revolves solely around NS and the forums. Everything related to Discord (moderation, activities etc) now belong to another Councillor, the Councillor for Discord Affairs. That way, due to Discord being a prominent and widely used part of the community, a position only revolving around it is created. Personally, I prefer the original proposal, of the creation of the positions of Councillor for Internal Affairs and Councillor for Moderation. This alternative proposal is meant to generate some discussion regarding a proposal (more so the creation of CoIA than CoM) that was met with more scepticism than the others.
  22. World Anarchic Union

    PROPOSAL- Omnibus Charter Amendment III

    I have some important, personal matters to attend to and they will take some days to sort out. It is my fault because I underestimated the amount of stuff I have to do and the emotional impact it would have on me. So, I apologize again. Now, regarding the proposal in the forums. Either I put this to vote as it is in a short while or I put up the alternative proposal I mentioned but it would take a few days for me to be able to do that, I think
  23. World Anarchic Union

    PROPOSAL- Omnibus Charter Amendment III

    Then, since it is wanted, I will put up soon here an alternative proposal. It won't replace the existing one but will be used for generating a discussion.
  24. Zenganopoli

    PROPOSAL- Omnibus Charter Amendment III

    I am extremely open to discussing my proposal or any counter-proposal related to that one
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